Skills armature

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†Jack†
view post Posted on 18/4/2006, 20:50




-----------------------------------------------------
-----------------Armor Skills Guide------------------
-------------------By KaizerBlack--------------------
-----------------------------------------------------

**Table of Content**
1) **Version**

2) **Background**

3) **Blade Master Armor Skills Listing**
*[BNE] Bone Armor
*[BNES] Bone Armor S
*[BNEU] Bone Armor U
*[BRN] Burango Armor (Snow monkey)
*[BSR] Basaru Armor (Basarios)
*[BTL] Battle Armor
*[CHN] Chain Armor
*[CHNS] Chain Armor S
*[CHNU] Chain Armor U
*[DBL] Deiaburo Armor (Diablos)
*[EPR] Empress Armor (Nana Tesukatoru)
*[FRU] Furu Furu Armor (Khezu)
*[GAR] Gareos Armor (Cephalos/Cephadrome)
*[GNP] Genepos Armor (Genprey/Gendrome)
*[GNS] Ganos Armor (Plesioth)
*[GRS] Gerios Armor (Gypceros)
*[GRV] Gurabido Armor (Gravios)
*[GZM] Gizami Armor (Blue Crab)
*[HMT] High Metal Armor
*[HNT] Hunter Armor
*[HNTS] Hunter Armor S
*[HNTU] Hunter Armor U
*[IOS] Ios Armor (Ioprey/Iodrome)
*[KLB] King Lobster Armor
*[KNG] Konga Armor (Pink Monkey)
*[KRN] Kirin Armor
*[KSH] Kushal Armor (Steel dragon)
*[KTK] Kutku Armor
*[KZR] Kaizer Armor (Teo Tesukatoru)
*[LSL] Lao Shan Lung Armor
*[LTH] Leather Armor
*[LTHS] Leather Armor S
*[LTHU] Leather Armor U
*[MNB] Monoburo Armor (Monoblos)
*[ONZ] Oonazuchi Armor
*[REI] Reia Armor (Rathian)
*[REU] Reus Armor (Rathalos)
*[RNG] Rango Armor (Vespoid)
*[RNP] Ranpos Armor (Velociprey/Velocidrome)
*[RNPS] Ranpos Armor S
*[RNPU] Ranpos Armor U
*[STL] Steel Armor
*[TRL] Kuroobi Armor (Trial)
*[TRS] Taros Armor (Hornet)
*[ZZM] Zazami Armor (Red crab)

4) **Skills Info**

5) **Others**

6) **Credit**

7) **Contact & Copyright**

-------------------------------------------------------------------------------

1) **Version**:
2.02 : 18-04-2006 :
-Add some U/S armor version
-Add some skills info
-Fix armor shortcut
2.01 : 17-04-2006 :
-Add english monster names (some are based on MH)
-Add some info on skills
2.00 : 15-04-2006 :
-Added skills info section
1.01 : 13-04-2006 :
-Add total skill points for set armor
1.00 : 11-04-2006 :
-Offline blade master armor

-------------------------------------------------------------------------------

2) **Background**
I believe there are lots of people that wanted to see what armor gives what
skills, and although there's already a site dedicated to that (mmpotato), a
more "compact" and easier(?) to see listing would be nice...
At least that's what i think...

While I know some people will probably flame me because i took all the data
from mmpotato site, I hope someone will find this guide useful.

And since the majority of MHD players that i know is offline players only,
i believe it's better to limit this guide to offline armors only.

For those who are unfamiliar with how to "activate" the skills, you need to
have 10 or more skill points to "activate" it...
Some skills have different "rank", for example, 10 points in poison will NOT
make you immune to poison, it will reduce the poison duration by half, but if
you got 15+ points in poison, you will be immune to poison...

-------------------------------------------------------------------------------

3) **Blade Master Armor Skills Listing**

**Skills in brackets "()" are active.
*Helm
*Torso
*Arm
*Waist
*Leg

*[BNE] Bone Armor
*Set
+15 (Stealing invalidity)
+8 And others edge
+4 Conveyance
+3 Compound success ratio
-2 Poison
*Helm
+3 Stealing invalidity
+1 Compound success ratio
+2 And others edge
*Torso
+3 Stealing invalidity
+2 And others edge
-1 Poison
*Arm
+3 Stealing invalidity
+2 And others edge
-1 Poison
+2 Conveyance
*Waist
+3 Stealing invalidity
+2 And others edge
*Leg
+3 Stealing invalidity
+2 Compound success ratio
+2 Conveyance

*[BNES] Bone Armor S
*Set
+11 (Stealing invalidity)
+9 Stamina
+7 Attack
+6 Meal
+4 Conveyance
*Helm
+2 Stealing invalidity
+2 Stamina
+3 Meal
*Torso
+2 Stealing invalidity
+1 Stamina
+2 Attack
+2 Conveyance
*Arm
+3 Stealing invalidity
+2 Stamina
+3 Attack
+1 The resistance it is hot
*Waist
+2 Stealing invalidity
+2 Stamina
+2 Attack
+1 The resistance it is hot
*Leg
+2 Stealing invalidity
+2 Stamina
+2 Conveyance
+3 Meal

*[BNEU] Bone Armor U
*Set
+11 (Stealing invalidity)
+6 And others edge
+4 Defense
+4 Meal
+4 Physical strength
-6 Meat burning
*Helm
+3 Stealing invalidity
+2 And others edge
+2 Defense
-2 Meat burning
*Torso
+2 Stealing invalidity
+1 Meal
+2 Physical strength
*Arm
+2 Stealing invalidity
+2 And others edge
+2 Meal
-3 Meat burning
*Waist
+2 Stealing invalidity
+1 Meal
+2 Physical strength
*Leg
+2 Stealing invalidity
+2 And others edge
+2 Defense
-1 Meat burning

*[BRN] Burango Armor
*Set
+13 (Cold resistance)
-12 (Sign)
+8 Uniqueness attack
+6 Topography
*Helm
+3 Cold resistance
+1 Uniqueness attack
-3 Sign
*Torso
+2 Cold resistance
+1 Uniqueness attack
+2 Topography
-2 Sign
*Arm
+3 Cold resistance
+2 Uniqueness attack
-2 Sign
*Waist
+2 Cold resistance
+2 Uniqueness attack
+2 Topography
-3 Sign
*Leg
+3 Cold resistance
+2 Uniqueness attack
+2 Topography
-2 Sign

*[BSR] Basaru Armor (Basarios)
*Set
+10 (Poison)
+10 (Topography)
+7 Recovery speed
+6 Earthquake-proof
-6 Water tolerance
*Helm
+2 Topography
+3 Recovery speed
+2 Poison
*Torso
+2 Topography
+2 Poison
+2 Earthquake-proof
-3 Water tolerance
*Arm
+2 Topography
+2 Recovery speed
+2 Poison
+1 Earthquake-proof
*Waist
+2 Topography
+2 Poison
+2 Earthquake-proof
-3 Water tolerance
*Leg
+2 Topography
+2 Recovery speed
+2 Poison
+1 Earthquake-proof

*[BTL] Battle Armor
*Set
+10 (Attack)
+6 Expert
+6 Grinding teacher
+4 Cut taste
-6 Anti-bacterial anti-poison
-6 Poison
*Helm
+2 Attack
+2 Expert
+2 Grinding teacher
-3 Anti-bacterial anti-poison
*Torso
+2 Attack
+2 Expert
-3 Anti-bacterial anti-poison
*Arm
+2 Attack
+2 Cut taste
-3 Poison
+2 Grinding teacher
*Waist
+2 Attack
+2 Expert
-3 Anti-bacterial anti-poison
*Leg
+2 Attack
+2 Cut taste
-3 Poison
+2 Grinding teacher

*[CHN] Chain Armor
*Set
+11 (Physical Strength)
+9 Whim
+5 Uniqueness attack
+4 Conveyance
+2 Picking
*Helm
+3 Physical Strength
+2 Whim
*Torso
+2 Physical strength
+1 Whim
+3 Uniqueness attack
*Arm
+2 Physical strength
+2 Picking
+2 Whim
+2 Uniqueness attack
*Waist
+2 Physical strength
+2 Conveyance
+2 Whim
*Leg (Blue Jersey)
+2 Physical strength
+2 Whim
+2 Conveyance

*[CHNS] Chain Armor S
*Set
+14 (Physical strength)
+6 Whim
+5 High-speed collection
+4 Defense
+2 Conveyance
*Helm
+3 Physical strength
+2 High-speed collection
*Torso
+2 Physical strength
+3 High-speed collection
*Arm
+3 Physical strength
+2 Defense
+2 Whim
*Waist
+3 Physical strength
+2 Defense
+4 Whim
*Leg
+3 Physical strength
+2 Conveyance

*[CHNU] Chain Armor U
*Set
+15 (Physical strength)
+8 Fortune
+4 Conveyance
+4 Defense
+4 Picking
*Helm
+3 Physical strength
+2 Conveyance
*Torso
+3 Physical strength
+2 Conveyance
*Arm
+3 Physical strength
+2 Picking
+2 Fortune
*Waist
+3 Physical strength
+2 Picking
+2 Fortune
*Leg
+3 Physical strength
+4 Defense
+4 Fortune

*[DBL] Deiaburo Armor (Diablos)
*Set
+10 (Latent energy)
+10 (Wind pressure)
+8 Earthquake-proof
+2 Physical strength
-8 Fortune
*Helm
+2 Wind pressure
+2 Latent energy
+2 Earthquake-proof
-2 Fortune
*Torso
+2 Wind pressure
+2 Latent energy
+2 Earthquake-proof
-1 Fortune
*Arm
+2 Wind pressure
+2 Latent energy
-2 Fortune
*Waist
+2 Wind pressure
+2 Latent energy
+2 Earthquake-proof
-1 Fortune
+1 Physical strength
*Leg
+2 Wind pressure
+2 Latent energy
+2 Earthquake-proof
-2 Fortune
+1 Physical strength

*[EPR] Empress Armor
*Set
+17 (Guard efficiency)
+10 (Vocal chord)
+10 (Stealing invalidity)
+7 Bomb strengthening
*Helm
+2 Vocal chord
+3 Guard efficiency
+1 Bomb strengthening
+2 Stealing invalidity
*Torso
+2 Vocal chord
+4 Guard efficiency
+2 Bomb strengthening
+1 Stealing invalidity
*Arm
+2 Vocal chord
+3 Guard efficiency
+1 Bomb strengthening
+2 Stealing invalidity
*Waist
+2 Vocal chord
+4 Guard efficiency
+2 Bomb strengthening
+3 Stealing invalidity
*Leg
+2 Vocal chord
+3 Guard efficiency
+1 Bomb strengthening
+2 Stealing invalidity

*[FRU] Furu Furu Armor (Khezu)
*Set
+9 Recovery speed
+9 Wide area
+6 Evasion efficiency
+6 Topography
-9 Poison
*Helm
+1 Recovery speed
+1 Wide area
-1 Poison
+2 Evasion efficiency
+2 Topography
*Torso
+1 Recovery speed
+3 Wide area
-1 Poison
+2 Evasion efficiency
*Arm
+1 Recovery speed
+1 Wide area
-1 Poison
+2 Evasion efficiency
+2 Topography
*Waist
+3 Recovery speed
+1 Wide area
-3 Poison
+2 Topography
*Leg
+3 Recovery speed
+3 Wide area
-3 Poison

*[GAR] Gareos Armor (Cephalos)
*Set
+10 (The resistance it is hot)
+7 Cut taste
+6 Throwing
+4 Uniqueness attack
-9 Poison
*Helm
+2 The resistance it is hot
+3 Cut taste
-3 Poison
*Torso
+2 The resistance it is hot
+2 Cut taste
-3 Poison
*Arm
+2 The resistance it is hot
+3 Throwing
+2 Uniqueness attack
*Waist
+2 The resistance it is hot
+2 Cut taste
-3 Poison
*Leg
+2 The resistance it is hot
+3 Throwing
+2 Uniqueness attack

*[GNP] Genepos Armor (Genprey)
*Set
+12 (Paralysis)
+4 The resistance it is hot
+4 Expert
+2 Uniqueness attack
-2 Cold resistance
-6 Anti-bacterial anti-poison
*Helm
+2 Paralysis
*Torso
+2 Paralysis
+2 The resistance it is hot
-1 Cold resistance
*Arm
+2 Paralysis
+2 Uniqueness attack
+2 Expert
-3 Anti-bacterial anti-poison
*Waist
+3 Paralysis
+2 The resistance it is hot
-1 Cold resistance
*Leg
+3 Paralysis
+2 Expert
-3 Anti-bacterial anti-poison

*[GNS] Ganos Armor (Plesioth)
*Set
+10 (And others edge)
+8 Evasion efficiency
+6 Auditory protection
-2 Providence
-8 Cold resistance
*Helm
+2 Evasion efficiency
+2 And others edge
-2 Cold resistance
-1 Providence
*Torso
+2 Evasion efficiency
+2 And others edge
+2 Auditory protection
-2 Cold resistance
-1 Providence
*Arm
+2 Evasion efficiency
+3 And others edge
+2 Auditory protection
-2 Cold resistance
*Leg
+2 Evasion efficiency
+3 And others edge
-2 Cold resistance
+2 Auditory protection

*[GRS] Gerios Armor (Gypceros)
*Set
+13 (Poison)
-10 (Stamina)
+6 Wind pressure
+4 Earthquake-proof
-2 Sleep
-3 Fortune
*Helm
+3 Poison
+2 Wind pressure
-2 Stamina
-1 Fortune
*Torso
+2 Poison
+2 Earthquake-proof
-2 Stamina
-1 Sleep
*Arm
+2 Poison
+2 Earthquake-proof
-2 Stamina
-1 Sleep
*Waist
+3 Poison
+2 Wind pressure
-2 Stamina
-1 Fortune
*Leg
+3 Poison
+2 Wind pressure
-2 Stamina
-1 Fortune

*[GRV] Gurabido Armor (Gravios)
*Set
+11 (The resistance it is hot)
+10 (Guard efficiency)
-10 (Stamina)
+7 Earthquake-proof
-4 Water tolerance
*Helm
+2 Guard efficiency
+2 The resistance it is hot
+2 Earthquake-proof
-2 Stamina
-1 Water tolerance
*Torso
+2 Guard efficiency
+3 The resistance it is hot
-2 Stamina
*Arm
+2 Guard efficiency
+2 The resistance it is hot
+3 Earthquake-proof
-2 Stamina
-2 Water tolerance
*Waist
+2 Guard efficiency
+2 The resistance it is hot
-2 Stamina
*Leg
+2 Guard efficiency
+2 The resistance it is hot
+2 Earthquake-proof
-2 Stamina
-1 Water tolerance

*[GZM] Gizami Armor
*Set
+10 (Attack)
+9 Physical strength
+3 Cut taste
-5 Defense
-6 Poison
*Helm
+2 Attack
+2 Physical strength
+1 Cut taste
-2 Poison
-1 Defense
*Torso
+2 Attack
+1 Physical strength
+1 Cut taste
-2 Poison
-1 Defense
*Arm
+2 Attack
+2 Physical strength
-1 Defense
*Waist
+2 Attack
+2 Physical strength
+1 Cut taste
-2 Poison
-1 Defense
*Leg
+2 Attack
+2 Physical strength
-1 Defense

*[HMT] High Metal Armor
*Set
+13 (Physical strength)
-10 (Fire tolerance)
+6 Earthquake-proof
+4 Wind pressure
-2 Fortune
-3 Sleep
*Helm
+3 Physical strength
+2 Earthquake-proof
-2 Fire tolerance
-1 Sleep
*Torso
+2 Physical strength
+2 Wind pressure
-2 Fire tolerance
-1 Fortune
*Arm
+2 Physical strength
+2 Wind pressure
-2 Fire tolerance
-1 Fortune
*Waist
+3 Physical strength
+2 Earthquake-proof
-2 Fire tolerance
-1 Sleep
*Leg
+3 Physical strength
+2 Earthquake-proof
-2 Fire tolerance
-1 Sleep

*[HNT] Hunter Armor
*Set
+10 (Attack)
+8 Map
+4 Throwing
+4 Whim
*Helm
+2 Attack
+1 Map
+2 Whim
*Torso
+2 Attack
+2 Map
*Arm
+2 Attack
+1 Map
+2 Throwing
*Waist
+2 Attack
+2 Map
*Leg
+2 Attack
+2 Map
+2 Throwing
+2 Whim

*[HNTS] Hunter Armor S
*Set
+13 (Attack)
+9 Effective continuance
+6 Expert
+5 Map
-6 Recovery
*Helm
+3 Attack
+3 Map
+3 Effective continuance
*Torso
+3 Attack
+2 Expert
-2 Recovery
*Arm
+2 Attack
+2 Map
+3 Effective continuance
*Waist
+2 Attack
+2 Expert
-2 Recovery
+3 Effective continuance
*Leg
+3 Attack
+2 Expert
-2 Recovery

*[HNTU] Hunter Armor U
*Set
+12 (Attack)
+8 Map
+7 Thousand village eyes
+2 Fortune
*Helm
+2 Attack
+2 Map
+1 Thousand village eyes
*Torso
+2 Attack
+1 Map
+2 Fortune
*Arm
+2 Attack
+3 Map
+2 Thousand village eyes
*Waist
+3 Attack
+2 Map
+2 Thousand village eyes
*Leg
+3 Attack
+2 Thousand village eyes

*[IOS] Ios Armor (Ioprey)
*Set
+11 (Poison)
+8 Grinding teacher
+6 The resistance it is hot
+6 Uniqueness attack
-4 Paralysis
*Helm
+2 Poison
+3 Uniqueness attack
-2 Paralysis
*Torso
+3 Poison
+2 Grinding teacher
+2 The resistance it is hot
*Arm
+2 Poison
+3 Grinding teacher
+2 The resistance it is hot
*Waist
+2 Poison
+3 Uniqueness attack
-2 Paralysis
*Leg
+2 Poison
+3 Grinding teacher
+2 The resistance it is hot

*[KLB] King Lobster Armor
*Set
+9 Cold resistance
+2 Evasion efficiency
-6 Thunder tolerance
*Helm
+3 Cold resistance
-2 Thunder tolerance
*Torso
+3 Cold resistance
-2 Thunder tolerance
*Arm
+3 Cold resistance
+2 Evasion efficiency
-2 Thunder tolerance

*[KNG] Konga Armor
*Set
+13 (Attack)
+8 Stealing invalidity
+6 Earthquake-proof
-4 Sign
*Helm
+3 Attack
+1 Stealing invalidity
+2 Earthquake-proof
*Torso
+2 Attack
+1 Stealing invalidity
+2 Earthquake-proof
*Arm
+3 Attack
+2 Stealing invalidity
+2 Earthquake-proof
*Waist
+2 Attack
+2 Stealing invalidity
-2 Sign
*Leg
+3 Attack
+2 Stealing invalidity
-2 Sign

*[KRN] Kirin Armor
+10 (All tolerance UP)
-10 (Effective continuance)
+8 Conveyance
+7 Anti-bacterial anti-poison
*Helm
+2 All tolerance UP
+1 Anti-bacterial anti-poison
+2 Conveyance
-2 Effective continuance
*Torso
+2 All tolerance UP
+2 Anti-bacterial anti- poison
+1 Conveyance
-2 Effective continuance
*Arm
+2 All tolerance UP
+1 Anti-bacterial anti-poison
+2 Conveyance
-2 Effective continuance
*Waist
+2 All tolerance UP
+2 Anti-bacterial anti-poison
+1 Conveyance
-2 Effective continuance
*Leg
+2 All tolerance UP
+1 Anti-bacterial anti-poison
+2 Conveyance
-2 Effective continuance

*[KSH] Kushal Armor
*Set
+15 (Recovery speed)
+14 (Topography)
+9 The resistance it is hot
-5 Poison
*Helm
+3 Recovery speed
+3 Topography
+2 The resistance it is hot
-1 Poison
*Torso
+3 Recovery speed
+2 Topography
+1 The resistance it is hot
-1 Poison
*Arm
+3 Recovery speed
+3 Topography
+2 The resistance it is hot
-1 Poison
*Waist
+3 Recovery speed
+3 Topography
+2 The resistance it is hot
-1 Poison
*Leg
+3 Recovery speed
+3 Topography
+2 The resistance it is hot
-1 Poison

*[KTK] Kutku Armor
*Set
+9 Attack
+6 Throwing
+3 Uniqueness attack
-2 Defense
*Torso
+3 Attack
+3 Throwing
+1 Uniqueness attack
*Arm
+3 Attack
-2 Defense
+2 Uniqueness attack
*Waist
+3 Attack
+3 Throwing

*[KZR] Kaizer Armor
*Set
+17 (Cold resistance)
+15 (Expert)
+12 (Vocal chord)
*Helm
+3 Expert
+2 Vocal chord
+4 Cold resistance
*Torso
+3 Expert
+3 Vocal chord
+3 Cold resistance
*Arm
+3 Expert
+2 Vocal chord
+3 Cold resistance
*Waist
+3 Expert
+3 Vocal chord
+3 Cold resistance
*Leg
+3 Expert
+2 Vocal chord
+4 Cold resistance

*[LSL] Lao Shan Lung Armor
*Set
+10 (Guard efficiency)
+10 (Recovery speed)
-10 (Map)
+9 Thousand village eyes
*Set (Crimson)
+10 (Recovery speed)
+10 (Thousand village eyes)
-11 (Map)
+6 Guard efficiency
*Head
+2 Recovery speed
+2 Guard efficiency
+1 Thousand village eyes
-2 Map
*Torso
+2 Recovery speed
+2 Guard efficiency
+3 Thousand village eyes
-2 Map
*Arm
+2 Recovery speed
+2 Guard efficiency
+1 Thousand village eyes
-2 Map
*Waist
+2 Recovery speed
+2 Guard efficiency
+3 Thousand village eyes
-2 Map
*Waist (Crimson)
+2 Recovery speed
+3 Thousand village eyes
-2 Map
*Leg
+2 Recovery speed
+2 Guard efficiency
+1 Thousand village eyes
-2 Map
*Leg (Crimson)
+2 Recovery speed
+2 Thousand village eyes
-3 Map

*[LTH] Leather Armor
*Set
+14 (Picking)
+6 Conveyance
+4 Defense
+4 Compound success ratio
*Helm
+3 Picking
+2 Defense
*Torso
+3 Picking
+2 Compound success ratio
+2 Conveyance
*Arm
+3 Picking
+2 Conveyance
*Waist
+2 Picking
+2 Defense
*Leg (Green Jersey)
+3 Picking
+2 Conveyance
+2 Compound success ratio

*[LTHS] Leather Armor S
*Set
+12 (Picking)
+11 (Compound success ratio)
+6 High-speed collection
+6 Stripping
*Helm
+3 Picking
+2 Compound success ratio
+2 Stripping
*Torso
+2 Picking
+3 Compound success ratio
+2 Stripping
*Arm
+2 Picking
+2 Compound success ratio
+3 High-speed collection
+2 Whim
*Waist
+2 Picking
+2 Compound success ratio
+1 High-speed collection
+2 Stripping
*Leg
+3 Picking
+2 Compound success ratio
+2 High-speed collection

*[LTHU] Leather Armor U
*Set
+15 (Picking)
+10 (Whim)
+2 Throwing
*Helm
+3 Picking
+2 Whim
*Torso
+3 Picking
+2 Whim
*Arm
+3 Picking
+2 Whim
*Waist
+3 Picking
+2 Whim
+2 Throwing
*Leg
+3 Picking
+2 Whim

*[MNB] Monoburo Armor (Monoblos)
*Set
+10 (Expert)
-12 (Recovery)
+8 Physical strength
+7 Effective continuance
+3 Earthquake-proof
*Helm
+2 Expert
+1 Effective continuance
+3 Physical strength
-2 Recovery
*Torso
+2 Expert
+2 Effective continuance
+2 Physical strength
-2 Recovery
*Arm
+2 Expert
+1 Effective continuance
+3 Earthquake-proof
-3 Recovery
*Waist
+2 Expert
+2 Effective continuance
-3 Recovery
*Leg
+2 Expert
+1 Effective continuance
+3 Physical strength
-2 Recovery

*[ONZ] Oonazuchi Armor
*Set
+20 (Wind pressure)
+10 (Auditory protection)
+10 (Sign)
-5 Providence
*Helm
+4 Wind pressure
+2 Auditory protection
+2 Sign
-1 Providence
*Torso
+4 Wind pressure
+2 Auditory protection
+2 Sign
-1 Providence
*Arm
+4 Wind pressure
+2 Auditory protection
+2 Sign
-1 Providence
*Waist
+4 Wind pressure
+2 Auditory protection
+2 Sign
-1 Providence
*Leg
+4 Wind pressure
+2 Auditory protection
+2 Sign
-1 Providence

*[REI] Reia Armor (Rathian)
*Set
+11 (Physical strength)
+10 (Auditory protection)
-10 (Whim)
+6 Stamina
-4 Meat burning
*Helm
+2 Physical strength
+2 Auditory protection
-2 Whim
*Torso
+2 Physical strength
+2 Auditory protection
-2 Whim
*Arm
+3 Physical strength
+2 Auditory protection
-2 Whim
*Waist
+2 Physical strength
+2 Auditory protection
-2 Whim
+3 Stamina
-2 Meat burning
*Leg
+2 Physical strength
+2 Auditory protection
-2 Whim
+3 Stamina
-2 Meat burning

*[REU] Reus Armor (Rathalos)
*Set
+15 (Attack)
+9 Thousand village eyes
+4 Map
-7 Defense
*Helm
+3 Attack
+2 Thousand village eyes
-1 Defense
+1 Map
*Torso
+3 Attack
+2 Thousand village eyes
-2 Defense
*Arm
+3 Attack
+1 Thousand village eyes
-1 Defense
+2 Map
*Waist
+3 Attack
+2 Thousand village eyes
-2 Defense
*Leg
+3 Attack
+2 Thousand village eyes
-1 Defense
+1 Map

*[RNG] Rango Armor (Vespoid)
*Set
+10 (Paralysis)
+8 Conveyance
+6 Grinding teacher
+6 Cut taste
-9 Poison
*Helm
+2 Paralysis
+2 Grinding teacher
+2 Cut taste
-3 Poison
*Torso
+2 Paralysis
+2 Grinding teacher
+2 Cut taste
-3 Poison
*Arm
+2 Paralysis
+4 Conveyance
*Waist
+2 Paralysis
+2 Grinding teacher
+2 Cut taste
-3 Poison
*Leg
+2 Paralysis
+4 Conveyance

*[RNP] Ranpos Armor (Velociprey)
*Set
+13 (Fainting)
+8 Map
+4 Uniqueness attack
+4 Grinding teacher
*Helm
+3 Fainting
+3 Map
*Torso
+2 Fainting
+2 Uniqueness attack
+2 Grinding teacher
*Arm
+3 Fainting
+2 Map
*Waist
+3 Fainting
+3 Map
+2 Grinding teacher
*Leg
+2 Fainting
+2 Uniqueness attack

*[RNPS] Ranpos Armor S
*Set
+15 (Fainting)
+10 (Throwing)
-10 (Fire tolerance)
+6 Attack
*Helm
+3 Fainting
+2 Throwing
+2 Attack
-2 Fire tolerance
*Torso
+2 Fainting
+2 Throwing
-2 Fire tolerance
*Arm
+3 Fainting
+2 Throwing
+2 Attack
-2 Fire tolerance
*Waist
+3 Fainting
+2 Throwing
+2 Attack
-2 Fire tolerance
*Leg
+3 Fainting
+2 Throwing
-2 Fire tolerance

*[RNPU] Ranpos Armor U
*Set
+13 (Fainting)
+4 Craftsman/teacher
+4 Paralysis
+4 Physical strength
+4 The resistance it is hot
+2 Topography
-6 Defense
*Helm
+2 Fainting
+2 Craftsman/teacher
-3 Defense
*Torso
+2 Fainting
+2 Craftsman/teacher
-3 Defense
+2 Topography
*Arm
+3 Fainting
+2 Physical strength
+2 The resistance it is hot
+2 Paralysis
*Waist
+3 Fainting
+2 Physical strength
+2 The resistance it is hot
+2 Paralysis
*Leg
+3 Fainting
+2 Physical strength

*[STL] Steel Armor
*Set
-10 (Poison)
+9 Guard efficiency
+6 Cut taste
-3 Stamina
*Torso
+3 Guard efficiency
+3 Cut taste
-3 Poison
*Arm
+3 Guard efficiency
-3 Stamina
*Waist
+3 Guard efficiency
+3 Cut taste
-4 Poison

*[TRL] Kuroobi Armor (Trial armor)
*Set
+10 (Craftsman/teacher)
+10 (The frequency of loading)
+7 Vocal chord
*Helm
+2 Craftsman/teacher
+2 The frequency of loading
+2 Vocal chord
*Torso
+2 Craftsman/teacher
+2 The frequency of loading
+1 Vocal chord
*Arm
+2 Craftsman/teacher
+2 The frequency of loading
+2 Vocal chord
*Waist
+1 Torso systematic doubling
*Leg
+1 Torso systematic doubling

*[TRS] Taros Armor (Hornetaur)
*Set
+13 (Dragon tolerance)
+10 (Recovery)
+8 Auditory protection
-8 Providence
*Helm
+2 Auditory protection
+3 Dragon tolerance
+2 Recovery
-2 Providence
*Torso
+1 Auditory protection
+3 Dragon tolerance
+2 Recovery
-1 Providence
*Arm
+2 Auditory protection
+1 Dragon tolerance
+2 Recovery
-2 Providence
*Waist
+1 Auditory protection
+5 Dragon tolerance
+2 Recovery
-1 Providence
*Leg
+2 Auditory protection
+1 Dragon tolerance
+2 Recovery
-2 Providence

*[ZZM] Zazami Armor
*Set
+13 (Defense)
+8 Anti-bacterial anti-poison
+4 Attack
+4 Earthquake-proof
-6 Meat burning
*Helm
+2 Defense
+3 Anti-bacterial anti-poison
-2 Meat burning
*Torso
+2 Defense
+3 Anti-bacterial anti- poison
-2 Meat burning
*Arm
+3 Defense
+2 Anti-bacterial anti- poison
-2 Meat burning
*Waist
+3 Defense
+2 Earthquake-proof
+2 Attack
*Leg
+3 Defense
+2 Earthquake-proof
+2 Attack

-------------------------------------------------------------------------------

4) **Skills Info**

Bear in mind that the list is not complete, and some of them are still unknown
to me, but this will at least put you in the right direction in choosing which
skills you want to acquire... No gunner specific skills...

(?) :
Has not been verified by me, if any1 could give me the info about these "?",
I'll give proper credits, and I'd be really grateful :)..

How to read the skills info :
The numbers on the left indicate how much skill points you need to have to
"activate" the skills, the effect on the right side of that skill points...

*All tolerance UP
Info: aumenta la resistenza a tutti gli elementi
+20 All element +10
+15 All element +5
+10 All element +3
-10 All element -3
-15 All element -5
-20 All element -10

*Anti-bacterial anti-poison
Info: aumenta resistenza al veleno.
+20 Anti-bacterial anti-poison +2
+10 Anti-bacterial anti-poison +1
-10 Baikin(bacteria)

*Attack
Info: aumenta il danno fisico
+10 Attack up small (3*weapon modifier)
+15 Attack up medium (5*weapon modifier)
+25 Attack up large (10*weapon modifier)

*Auditory protection
Info: fa resistere agli urli
+10 Ear plug (effective against: Rathian, Rathalos, Old dragons)
+15 High quality earplug (Everything else, diablos, gravious, etc)

*Automatic operation defense
Info: una volta su dieci para automaticamente il colpo
+10 Auto guard

*Bomb strengthening
Info: aumenta il danno delle bombe
+10 Bomb damage +50%

*Cold resistance
Info: aumenta resistenza al freddo
+20 Anti cold large
+15 Anti cold small
+10 Half cold effect
-10 Small cold effect increase
-20 Large cold effect increase

*Compound success ratio
Info: aumenta le possibilita di fare una combinazione
+20 Success ratio +20%
+15 Success ratio +10%
+10 Success ratio +5%
-10 Success ratio -5%
-20 Success ratio -15%

*Conveyance
Info: corri veloce quando hai uova e powderstone
+10 Expert

*Craftman/teacher
Info: aumenta acutezza
+10 Sharpness lvl+1
-10 Sharpness lvl-1

*Defense
Info: aumenta la def
+25 +40 defense
+15 +30 defense
+10 +20 defense
-10 -20 defense
-15 -30 defense
-25 -40 defense

*Earthquake-proof
Info: aumenta la resistenza agli attacchi da terremoto
+15 Earthquake-proof (babakonga, dodobrango)

*Effective continuance
Info: aumenta la durata degli oggetti
+10 Item use duration increased (hot drinks, cold drinks, etc)
-10 Item use duration decreased

*Evasion efficiency
Info: aumenta la velocita nel schivare attacchi nemici
+10 Evasion efficiency+1
+20 Evasion efficiency+2

*Expert
Info: aumenta il critical rate
+10 Heart Eye (+5% Critical)
+15 Abandonment+1 (+10% critical)
+25 Abandonment+2 (+15% critical)

*Fainting
Info: diminuisce le possivbilita di essere stunnati
+15 KO immunity
+10 Half KO duration
-10 Double KO duration

*Fortune
Info: aumenta le drop degli item rari
+15 Intense luck (more items)
+10 Good luck
-10 Bad luck
-20 Uber bad luck

*Grinding teacher
Info: aumenta la velocita nell'uso di wheatstone
+10 Fast grinding
-10 Half whetstone effect (sharpen less sharpness)

*Guard efficiency
Info: diminuisce l consumo di stamina quando pari un attacco nemico
+20 Guard efficiency+2
+10 Guard efficiency+1
-10 Guard efficiency-1
-15 Guard efficiency-2

*High-speed collection
Info: aumenta la velocita di picconaggio e retaggio
+10 High-speed stripping & picking

*Map
Info: mappa sempre utilizzata (o mai)
+10 Automap
-10 Map disable

*Paralysis
Info: questo eestrano, ce n'era uno simile prima..
+15 Stun immunity
+10 Half stun duration
-10 Double stun duration

*Physical Strength
Info: piu HP
+20 +30 Hitpoints
+15 +20 Hitpoints
+10 +10 Hitpoints
-10 -10 Hitpoints
-15 -20 Hitpoints
-20 -30 Hitpoints

*Picking
Info: aumenta la drop nel picconaggio
+15 Picking+2
+10 Picking+1
-10 Picking-1
-15 Picking-2

*Poison
Info: aumenta l'immunita al veleno
+15 Poison immunity
+10 Half poison duration
-10 Double poison duration

*Recovery speed
Info: recupero vita + veloce
+20 Damage recovery speed+2
+10 Damage recovery speed+1
-10 Damage recovery speed-1
-20 Damage recovery speed-2

*Sign
Info: aumenta le probabilita di nn essere visto
+10 Stealth
-10 Provocation (monster attacks you more compared to teammates)

*Sleep
Info: aumenta l'immunita al sonno
+15 Sleep immunity
+10 Half sleep duration
-10 DOuble sleep duration

*Stamina
Info: corri + veloce e consumi meno stamina
+10 Runner (stamina reduces slowly while running, charging bow)
-10 Sluggish foot (slow run? stamina decrease faster?)

*Stealing invalidity
Info: I ladri nn rubano oggetti
+10 Anti-theft (Thief: Melynx, Gypceros, Oonazuchi)

*The resistance it is hot
Info: nn ti fai danni quando passi in zone calde
+20 Anti Large heat (old dragon fire?)
+15 Anti small heat (volcano fire?)
+10 Heat reduction by half (less dmg in hot area?)
-10 Small heat dmg increase
-20 Large heat dmg increase

*Throwing
Info: boh
+10 Throw further(?)

*Thousand village eyes
Info: ??
+10 Detection (detect the monster direction)
+15 Automatic marking (location of the monster and the direction)

*Topography
Info: diminuisce i danni ricevuti
+15 Large damage decrease
+10 Small damage decrease
-10 Small damage increase
-15 Large damage increase

*Uniqueness attack
Info: aumenta la difesa a stati alterati
+10 Strengthen abnormal attack status (poison, sleep, stun)

*Whim
Info: diminusice la possibilita di rompere picconi e reti
+15 Whim of God (Break rarely)
+10 Whim of spirit
-10 Whim of evil spirit
-15 Whim of demon (Break often)

*Wide area
Info: bho
+10 Expansion+1
+20 Expansion+2 (Wider area?)

*Wind pressure
Info: aumenta la resistenza al vento
+25 Anti dragon wind (Kushal)
+15 Anti wind large
+10 Anti wind small



by http://db.gamefaqs.com/console/ps2/file/mo...rmor_skills.txt


p.s. e un po lunghetta da tradurre quindi abbiate pazienza

Edited by †Jack† - 19/4/2006, 16:34
 
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«ß£ª©k‡Ø†µS»
view post Posted on 19/4/2006, 00:53




Si ma almeno i termini nuovi d mh2 dovresti trovare il modo d sapere kosa siano asd, senno è inutile °.°
 
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†Jack†
view post Posted on 19/4/2006, 15:35




aggiornata tabella


CITAZIONE
*All tolerance UP
Info: aumenta la resistenza a tutti gli elementi
+20 All element +10
+15 All element +5
+10 All element +3
-10 All element -3
-15 All element -5
-20 All element -10

*Anti-bacterial anti-poison
Info: aumenta resistenza al veleno.
+20 Anti-bacterial anti-poison +2
+10 Anti-bacterial anti-poison +1
-10 Baikin(bacteria)

*Attack
Info: aumenta il danno fisico
+10 Attack up small (3*weapon modifier)
+15 Attack up medium (5*weapon modifier)
+25 Attack up large (10*weapon modifier)

*Auditory protection
Info: fa resistere agli urli
+10 Ear plug (effective against: Rathian, Rathalos, Old dragons)
+15 High quality earplug (Everything else, diablos, gravious, etc)

*Automatic operation defense
Info: una volta su dieci para automaticamente il colpo
+10 Auto guard

*Bomb strengthening
Info: aumenta il danno delle bombe
+10 Bomb damage +50%

*Cold resistance
Info: aumenta resistenza al freddo
+20 Anti cold large
+15 Anti cold small
+10 Half cold effect
-10 Small cold effect increase
-20 Large cold effect increase

*Compound success ratio
Info: aumenta le possibilita di fare una combinazione
+20 Success ratio +20%
+15 Success ratio +10%
+10 Success ratio +5%
-10 Success ratio -5%
-20 Success ratio -15%

*Conveyance
Info: corri veloce quando hai uova e powderstone
+10 Expert

*Craftman/teacher
Info: aumenta acutezza
+10 Sharpness lvl+1
-10 Sharpness lvl-1

*Defense
Info: aumenta la def
+25 +40 defense
+15 +30 defense
+10 +20 defense
-10 -20 defense
-15 -30 defense
-25 -40 defense

*Earthquake-proof
Info: aumenta la resistenza agli attacchi da terremoto
+15 Earthquake-proof (babakonga, dodobrango)

*Effective continuance
Info: aumenta la durata degli oggetti
+10 Item use duration increased (hot drinks, cold drinks, etc)
-10 Item use duration decreased

*Evasion efficiency
Info: aumenta la velocita nel schivare attacchi nemici
+10 Evasion efficiency+1
+20 Evasion efficiency+2

*Expert
Info: aumenta il critical rate
+10 Heart Eye (+5% Critical)
+15 Abandonment+1 (+10% critical)
+25 Abandonment+2 (+15% critical)

*Fainting
Info: diminuisce le possivbilita di essere stunnati
+15 KO immunity
+10 Half KO duration
-10 Double KO duration

*Fortune
Info: aumenta le drop degli item rari
+15 Intense luck (more items)
+10 Good luck
-10 Bad luck
-20 Uber bad luck

*Grinding teacher
Info: aumenta la velocita nell'uso di wheatstone
+10 Fast grinding
-10 Half whetstone effect (sharpen less sharpness)

*Guard efficiency
Info: diminuisce l consumo di stamina quando pari un attacco nemico
+20 Guard efficiency+2
+10 Guard efficiency+1
-10 Guard efficiency-1
-15 Guard efficiency-2

*High-speed collection
Info: aumenta la velocita di picconaggio e retaggio
+10 High-speed stripping & picking

*Map
Info: mappa sempre utilizzata (o mai)
+10 Automap
-10 Map disable

*Paralysis
Info: questo eestrano, ce n'era uno simile prima..
+15 Stun immunity
+10 Half stun duration
-10 Double stun duration

*Physical Strength
Info: piu HP
+20 +30 Hitpoints
+15 +20 Hitpoints
+10 +10 Hitpoints
-10 -10 Hitpoints
-15 -20 Hitpoints
-20 -30 Hitpoints

*Picking
Info: aumenta la drop nel picconaggio
+15 Picking+2
+10 Picking+1
-10 Picking-1
-15 Picking-2

*Poison
Info: aumenta l'immunita al veleno
+15 Poison immunity
+10 Half poison duration
-10 Double poison duration

*Recovery speed
Info: recupero vita + veloce
+20 Damage recovery speed+2
+10 Damage recovery speed+1
-10 Damage recovery speed-1
-20 Damage recovery speed-2

*Sign
Info: aumenta le probabilita di nn essere visto
+10 Stealth
-10 Provocation (monster attacks you more compared to teammates)

*Sleep
Info: aumenta l'immunita al sonno
+15 Sleep immunity
+10 Half sleep duration
-10 DOuble sleep duration

*Stamina
Info: corri + veloce e consumi meno stamina
+10 Runner (stamina reduces slowly while running, charging bow)
-10 Sluggish foot (slow run? stamina decrease faster?)

*Stealing invalidity
Info: I ladri nn rubano oggetti
+10 Anti-theft (Thief: Melynx, Gypceros, Oonazuchi)

*The resistance it is hot
Info: nn ti fai danni quando passi in zone calde
+20 Anti Large heat (old dragon fire?)
+15 Anti small heat (volcano fire?)
+10 Heat reduction by half (less dmg in hot area?)
-10 Small heat dmg increase
-20 Large heat dmg increase

*Throwing
Info: boh
+10 Throw further(?)

*Thousand village eyes
Info: ??
+10 Detection (detect the monster direction)
+15 Automatic marking (location of the monster and the direction)

*Topography
Info: diminuisce i danni ricevuti
+15 Large damage decrease
+10 Small damage decrease
-10 Small damage increase
-15 Large damage increase

*Uniqueness attack
Info: aumenta la difesa a stati alterati
+10 Strengthen abnormal attack status (poison, sleep, stun)

*Whim
Info: diminusice la possibilita di rompere picconi e reti
+15 Whim of God (Break rarely)
+10 Whim of spirit
-10 Whim of evil spirit
-15 Whim of demon (Break often)

*Wide area
Info: bho
+10 Expansion+1
+20 Expansion+2 (Wider area?)

*Wind pressure
Info: aumenta la resistenza al vento
+25 Anti dragon wind (Kushal)
+15 Anti wind large
+10 Anti wind small

 
Top
«ß£ª©k‡Ø†µS»
view post Posted on 19/4/2006, 16:30




CITAZIONE
*Fainting
Info: diminuisce le possivbilita di essere stunnati
+15 KO immunity
+10 Half KO duration
-10 Double KO duration

CITAZIONE
*Paralysis
Info: questo eestrano, ce n'era uno simile prima..
+15 Stun immunity
+10 Half stun duration
-10 Double stun duration

Ti sei confuso lol... lo status KO è quello delle stelline lol, è il secondo ke riguarda lo stun :P

CITAZIONE
*Thousand village eyes
Info: ??
+10 Detection (detect the monster direction)
+15 Automatic marking (location of the monster and the direction)

Questa c'era anke a MH1, "Automatic marking" è come se i mostri sono SEMPRE painbollati lol, li vedi sempre, "Detection" se il mostro cambia area puoi vedere la direzione credo.

Cmq molto utile ^^ bravo jack
 
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gianluka_the_stealth
view post Posted on 19/4/2006, 17:23




che casino pero
 
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«ß£ª©k‡Ø†µS»
view post Posted on 19/4/2006, 17:37




Nah, dai nn è così incasinato con la spiegazione ^^ (mi sa ke ci saranno un botto di combinazioni fra armors in mh2 lol XD)

CITAZIONE
*Expert
Info: aumenta il critical rate
+10 Heart Eye (+5% Critical)
+15 Abandonment+1 (+10% critical)
+25 Abandonment+2 (+15% critical)

Questa xò non la capisco >.<' a MH non ci sono i colpi critici >.<'

Edited by «ß£ª©k‡Ø†µS» - 19/4/2006, 18:37
 
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.°] Lomnillo [°.
view post Posted on 19/4/2006, 17:41




CITAZIONE
Questa c'era anke a MH1, "Automatic marking" è come se i mostri sono SEMPRE painbollati lol, li vedi sempre, "Detection" se il mostro cambia area puoi vedere la direzione credo.

Si lol,è utilissima in MH,il mostro è sempre paintato e hai pure cura a lungo raggio e antidoto a lungo raggio lol


CITAZIONE
Questa xò non la capisco >.<' a MH non ci sono i colpi critici >.<'

In MH2 alcune armi hanno la percentuale d colpo critico cioè fanno + danno
 
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«ß£ª©k‡Ø†µS»
view post Posted on 19/4/2006, 18:48




E come si capisce quando fai + danno? esce + sangue? e se censurano come in mh1 il sangue come facciamo??? ;_;
 
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.°] Lomnillo [°.
view post Posted on 19/4/2006, 19:11




No fa vedere ke intorno il colpo esce uno slash rosso lucente lol,o ameno credo sia quello
 
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«ß£ª©k‡Ø†µS»
view post Posted on 19/4/2006, 19:14




scusa x tutte ste domande, ma sai x caso quanto leva in + rispetto al colpo normale? e sai se è sempre + forte allo stesso modo il colpo? xkè se nn fosse così nn si ptrebbero + far faqs sui punti deboli precise >.<
 
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.°] Lomnillo [°.
view post Posted on 19/4/2006, 19:19




CITAZIONE
scusa x tutte ste domande, ma sai x caso quanto leva in + rispetto al colpo normale? e sai se è sempre + forte allo stesso modo il colpo? xkè se nn fosse così nn si ptrebbero + far faqs sui punti deboli precise >.<

Scusa per tutte le domande??oOcaxxo dici lotus lol xD
Bhe d norma il colpo critico toglie il doppio del danno dell'arma in molti game o cmq il 30 o 40 % in + lo,quindi penso ke pure qui faccia così purtroppo nn posso dirlo con precisione e m sa ke calcolarlo sarà difficile perkè il colpo crritico d solito esce dopo una certa serie d colpi nn sempre al primo lol
 
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